Whatever your computer can handle without lagging the game will be fine. 0 = store (ie no compression), 5 = normal, 9 = ultra, etc. ![]() ZIPQUALITY = the level of compression to use.Leaving this as default is probably fine if you have a standard setup and chose to install the 64bit version. ZIPLOCATION = the full location of your 7zip executable.Change the following variables at the top of the script to meet your needs (see the code for an example of how it should look).I suggest using something like Notepad++ Copy the code below into a text document.This is what will be bundling up the save folder. Download and install 7-zip if you don’t already have it.If you DIDN’T find any 0 byte “mod.dat” files… If you did it right you have now replaced the corrupted mod file with a fresh copy and your save should work! You’ll have to move or delete the 0 byte file first, naturally dat you just pasted to match the empty “mod.dat” file. dat file and paste it inside your save folder (the same spot as your 0 byte “mod.dat” file) “-.dat”… you should be looking at the “idishere” part). The first part of the name will be the Workshop ID (i.e. ![]() dat file inside that corresponds to the mod in question.
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